Story 3974
by varnikaj
1 | Start
You awaken in the small Village as dawn breaks over the thatched roofs. The air smells of fresh bread from the baker's ovens. A few halflings tend their gardens while human farmers head to the fields. The Tavern's door creaks open, and you hear the Shop keeper arranging wares.
Where do you wish to go?
2 | to the shop
You enter the modest shop, its wooden shelves lined with everyday essentials. The shopkeeper, a stout human woman with graying hair, looks up from organizing her inventory. She offers basic supplies: bread, rope, simple tools, traveler's rations, and a few worn cloaks.
“Morning, traveler. What brings you to my humble shop today?”
3 | Characters face past actions or make significant life decisions.
The shopkeeper's eyes narrow as she studies your face more closely. “Wait… I know you. You're the one who left here years ago after that incident with the merchant caravan, aren't you?”
Her voice drops to a whisper. “Word came back that you were involved in something that went wrong on the road to Oceanside City. Some say people died because of choices you made.”
She reaches under her counter and pulls out a worn letter sealed with red wax. “This arrived for you just yesterday. Someone's been looking for you.”
Do you take the letter and face whatever consequences await, or do you deny her recognition and leave?
4 | Characters face vices or confront personal demons.. You also find a map in your pocket.
As you reach for the letter, your hand trembles. The familiar weight of guilt settles in your chest - memories of that night when your gambling debts led you to betray the caravan's route to bandits. People died because of your weakness.
Your fingers brush against something in your pocket you don't remember placing there. A folded map. Unfolding it reveals a detailed route to the old elven Ruins, marked with an 'X' and a note: “The Moonstone of Aethoria - enough wealth to pay any debt, erase any past.”
The shopkeeper notices your pale complexion. “That demon's still riding your back, isn't it? Some folks never learn.”
The letter in her hand could contain forgiveness, justice, or worse. The map offers escape through another gamble - ancient treasures are never unguarded.
Do you confront your past by taking the letter, or flee toward the Ruins chasing another dangerous prize?