1 | Start

Welcome, adventurer! You find yourself at the threshold of infinite possibilities.

What kind of world calls to you? A mystical fantasy realm? A gritty cyberpunk city? A wild western frontier? Or perhaps something entirely different?

Tell me about the universe you wish to explore, and your journey shall begin.

2 | “What-If Russia” — RPG Micro-Setting Failure of the Bolshevik coup, November 1917 ⸻ 1. Historical Break-Point • 28 Aug 1917 (OS): Kornilov’s attempted coup succeeds; Kerensky is arrested; the army occupies Petrograd. • 1 Sep 1917: A Committee of National Salvation recalls Nicholas II as constitutional monarch; a slim Duma majority imposes a “Charter of Limited Autocracy.” • 11 Nov 1917: Bolshevik leaders flee or are jailed; no October Revolution occurs. • 1918-20: Short, rural insurgencies are crushed; Russia signs a separate peace with Germany but retains Ukraine. • 1920s-50s: Rapid but uneven industrial growth; strong ties with Britain/France; no Hitler, no Cold War, no PRC. Use this as canon; everything else is table-generated. ⸻ 2. Core Themes • Autocracy vs Parliamentary reform • Rapid industrialisation & social dislocation • Scramble for influence in a Europe without Bolshevism or Nazism • Personal loyalty: Crown, Duma, Church, or People? ⸻ 3. Example Player Roles Role One-Sentence Pitch Starter Hook Okhrana Captain Czarist secret-police officer hunting Bolshevik émigrés in Paris Anarchists have stolen evidence of royal war crimes. Duma Reformist Young liberal deputy from Moscow Draft a land-reform bill before hardliners dissolve the session. Peasant Veteran Ex-shock-troop colonel (St. George’s Cross) returned to ruined village Local Soviets still organise at night—who funds them? Imperial Air-Corps Test Pilot Flying British-built biplanes over Poland Recon photos suggest German re-armament despite Versailles-like limits. American Industrial Adviser Ford syndicate engineer in Nizhny Tagil Sabotage in the rolling-mill threatens the five-year steel plan. Georgian Nationalist Tiflis lawyer navigating imperial courts Smuggle a petition to London before the Okhrana intercepts it. Socialist Agitator Underground SR (Social-Revolutionary) courier Break Bolshevik leader Trotsky out of a Siberian prison. White-Cross Nun Battlefield medic turned royal nurse The Tsar’s heir is ill—cure him or lose reformist leverage. ⸻ 4. High-Leverage Starting Locations 1. Winter Palace, Petrograd — nerve-centre of restored monarchy; intrigue in echoing halls. 2. Nevsky Prospekt Stock Exchange — financiers, war-bond sharks, foreign spies. 3. Putilov Works, Sestroretsk — giant armaments factory; strikes erupt weekly. 4. Kronstadt Naval Base — sailors remembered as 1905 mutineers, now heavily surveilled. 5. Tiflis Boulevards — cafés humming with Caucasian separatists and oil magnates. 6. Murmansk Arctic Railway Terminus — smugglers, British marines, and untapped nickel. 7. Irkutsk Exile Hub — thousands of political prisoners; rumors of gold in nearby taiga. 8. League of Nations, Geneva — Russia’s delegates fight for Ukraine’s recognition. ⸻ 5. Quick-Fire Adventure Seeds • A crate of British Enfield rifles vanishes en route to the Volga—was it peasants, Poles, or profiteers? • A liberal newspaper uncovers proof the Tsar knew of army atrocities in 1916—suppress or publish? • Germany’s Social Democrats court a Russo-French loan; monarchist die-hards plot to derail talks. • Dead bodies in Petrograd alleys bear strange Bolshevik leaflets printed in Chinese—Comintern 2.0? • A meteorite strikes near Tunguska; Siberian governor blocks foreign scientists—what is he hiding? • A White émigré playwright’s satire of the Tsar becomes a Parisian hit—secret police demand extradition. ⸻ 6. GM Toolbox • System-Agnostic: Fate Core (aspects for factions), GURPS Russia 3e, or pick a Powered-by-the-Apocalypse hack. • Tone Dial: Move from gritty espionage to political chamber drama by adjusting lethal combat or social conflict rules. • Faction Clock: Track four dials—Crown, Duma, Reds-in-Exile, Foreign Powers. Tick when PCs act; when any hits midnight, trigger regime crisis. • Historical Grounding: Keep real names/dates through 1920; after that, let player actions ripple—no need for elves or eldritch horrors unless you want them.

Excellent! Welcome to the restored Russian Empire of the 1920s, where the Tsar's crown balances precariously between parliamentary reform and autocratic tradition.

The year is 1923. Snow falls on Petrograd's cobblestones as steam rises from the factories. In the Winter Palace, Nicholas II signs documents under parliamentary oversight, while in Paris coffee houses, exiled Bolsheviks plot their return.

Which role calls to you from this world of political intrigue and industrial transformation?

Will you be an Okhrana Captain hunting revolutionaries in foreign capitals? A Duma Reformist fighting for change in the parliament? A Peasant Veteran confronting ghosts of war in your village? Or perhaps another path entirely?

Choose your role, and tell me where in this empire you wish to begin your story.