The Genealogical Tapestry
by mik1264
1 | Start
Welcome, adventurer! This world is a blank canvas waiting for your story to unfold.
Where would you like to begin your journey? Or perhaps you can tell me what universe you'd like to explore?
2 | meet king arthur
You find yourself approaching the magnificent castle of Camelot. Guards in gleaming armor stand at attention as you request an audience with King Arthur. They lead you to the grand throne room.
3 | look him in the eyes up close
The guards shift uncomfortably as you approach the throne. You boldly step forward, drawing close to King Arthur. His eyes are deep blue, weathered with wisdom and battle. A flicker of curiosity crosses his face at your directness.
4 | I am a very beautiful fairy
“A fairy in my court!” Arthur exclaims, his eyes widening with wonder. The knights murmur in surprise. “What brings a creature of magic to Camelot?” The king leans forward, intrigued by your shimmering presence.
5 | enchant him with my smile
You smile, your face illuminating with fairy magic. Arthur appears momentarily dazzled, his stern demeanor softening. He returns your smile warmly, though his kingly composure remains.
“Your presence brightens Camelot,” he says, clearly charmed but not completely under your spell.
6 | look him in the eye again
You lock eyes with Arthur again. His blue gaze is steady, royal dignity intact despite your charm. There's warmth there now, but also caution—he's fascinated by your fairy nature yet remains vigilant, a king first and foremost.
7 | kiss him
As you dart forward to kiss the king, knights immediately step between you. Arthur rises, surprised but composed.
“My lady fairy,” he says firmly, “such familiarity is not court custom. Respect the crown of Camelot, magical though you may be.”
8 | take him to bed
The knights react swiftly, forming a protective wall. Arthur's expression hardens completely.
“Guards, escort our guest outside,” he commands. “Fairy or not, such disrespect will not be tolerated in Camelot. Return when you can honor our customs.”
9 | lame
You're escorted outside Camelot's walls. The kingdom stretches before you—villages, forests, and distant mountains. Perhaps Arthur wasn't your destiny. Morgan le Fay's tower looms in the distance. Knights train nearby. What will you do next?
10 | disappear
In a flash of brilliant light and swirling fairy dust, you vanish from the throne room. Gasps echo through Camelot as knights grasp at empty air. Outside, you reappear in the castle gardens, free to plot your next move.
11 | find some young lad to appreciate my beauty
You flutter into a nearby village where a spring festival is underway. Near the maypole, a handsome young squire practices swordplay. He freezes mid-swing when he spots you, sword clattering to the ground, eyes wide with wonder.
12 | might it be a king of france?
You vanish in a shimmer of fairy light, traversing leagues in moments. You reappear in the opulent palace of Paris, where young King Philippe holds court. Barely twenty, with golden hair and expensive taste, he notices you immediately.
13 | kiss him and invite him to dance
You float gracefully to Philippe, kissing his cheek. Guards step forward but hesitate, enchanted by your presence. The king blushes deeply, extending his hand.
“A dance with a fairy? How could I refuse?” he says, as court musicians begin playing.
14 | tell him how foolish king arthur is
As you twirl through the dance, you whisper about Arthur's rejection. Philippe laughs delightedly.
“That old English king? His loss is France's gain! Arthur clings to dusty traditions while I embrace beauty and magic.”
His eyes sparkle with mischief.
15 | take me to bed and i will teach you how to win over him
Philippe steps back, his expression changing from delight to royal dignity.
“My lady fairy, your boldness is… remarkable. But I've no interest in conquering Arthur's lands through such means. France has its own honor.”
Court whispers ripple around you.
16 | come on, show me what your mischief worth
Philippe's expression hardens. “Enough. This display dishonors France.”
He signals to his guards. “Escort our magical visitor out. Respectfully.”
Two royal guards approach with ornate silver staffs that glow faintly—enchanted against fairy magic.
17 | ok, try to find the irish king at the same time, maybe he will be more receptive
You vanish in a swirl of fairy dust, traveling westward over sea and land. You materialize in a stone fortress on a green hillside. The High King of Ireland feasts in his hall, a red-bearded man wearing a golden torc necklace.
His eyes widen with wonder when he sees you.
18 | approach him with grace
You approach with ethereal grace, gliding across the hall as hushed whispers follow. The music fades. The High King watches, captivated, as you perform a traditional fairy curtsy before him, respecting Celtic customs.
“Welcome, magical one,” he says warmly.
19 | kiss him and invite him to dance
You float forward and kiss the High King's cheek. The court gasps, but he laughs heartily.
“Bold as the tales say!” He rises, extending his hand. “I would be honored to dance with one of the Fair Folk.”
Harpers resume playing a lively Celtic melody.
20 | dance with him for hours and hours
The feast transforms into a celebration. You dance through twilight into night, harpers rotating as you spin with the king. Mead flows freely as warriors cheer. The High King, though mortal, keeps pace, his eyes never leaving yours.
Dawn finds you still dancing.
21 | I am a dancing queen
“The Dancing Queen of the Fair Folk!” declares the High King, placing a crown of spring flowers upon your head. The court cheers in agreement as you twirl, your fairy magic creating shimmering patterns in the air.
“Never has Ireland seen such grace!”
22 | continue dancing through the next several days
You dance tirelessly as days blur together. Musicians rotate in shifts. The High King, determined but mortal, eventually collapses into his throne, watching in awe.
“Your magic is boundless,” he rasps, drinking water while you continue spinning effortlessly through the hall.
23 | come and sit on his lap with the big glass of wine for him
You glide gracefully to his throne, wine goblet in hand. The High King smiles wearily as you perch on his lap. He accepts the drink gratefully, sipping deeply.
“You've brought magic back to Ireland,” he murmurs, his voice hoarse from cheering.
24 | caress him
You gently caress the High King's bearded cheek. He closes his eyes momentarily, enjoying your touch. The remaining awake courtiers whisper, but he pays them no mind.
“Your magic is unlike any I've known,” he says softly.
25 | take him to his chambers
You whisper in his ear. The High King considers, then nods decisively. He stands, taking your hand.
“My court, I retire with our fairy guest. Continue the celebration,” he announces, leading you through a side passage toward his private chambers.
26 | continue
You enter the king's chambers—comfortable yet rustic, with thick furs on the bed and Celtic symbols carved into wooden beams. A fire crackles, casting dancing shadows.
“Even a king seldom entertains the Fair Folk,” he says, closing the heavy door behind you.
27 | come closer to him
You glide toward him, your fairy light illuminating his face. The High King stands still, watching you with a mixture of wonder and desire. His breathing quickens as you draw near, the scent of mead on his breath.
“You enchant me,” he whispers.
28 | of cause I am, but you are beautiful in your own right
His weathered face softens with genuine emotion. “Your words honor me. I am but a mortal king who has lived by sword and crown.” He touches his red beard self-consciously. “Yet tonight, with you, I feel worthy of legends.”
29 | show me what you worth
The High King's eyes flash with determination. He removes his golden torc, placing it around your neck. “For you, I am not just king.”
He takes your hands, kissing them reverently before drawing you toward the furs of his bed, his movements confident yet gentle.
30 | consent
The High King takes your consent with reverence. As night deepens, you share an otherworldly union of fairy magic and mortal passion. The chamber fills with soft light as your worlds intertwine, creating moments that will become secret legends in Irish lore.
31 | tease him
Morning light filters through. You hover just beyond his reach, trailing fairy dust over his skin. He laughs, reaching for you.
“Enchantress! Even now you play games with a king's heart,” he growls playfully, eyes bright with desire.
32 | it was just a play, submit
The High King hesitates, pride flickering in his eyes. Then, seeing your glowing intensity, he slowly kneels before you, head bowed.
“As in battle, I know when I am conquered,” he murmurs, the mighty Irish ruler submitting to fairy enchantment. “Command me, Dancing Queen.”
33 | take me to the my glory
The High King rises with new purpose. “Your glory shall be known throughout Ireland!”
He summons druids and bards, who craft a spectacular ceremony on the sacred hill of Tara. There, before all Irish clans, he proclaims you an honored fairy queen, ally to his realm.
34 | I accept
The ancient hill of Tara erupts in cheers as you accept. Druids cast blessings, warriors raise swords, and bards begin composing tales of the Fairy Queen of Ireland. The High King places a crown of silver and emeralds upon your head.
35 | What do you think about King Arthur, my dear beloved king?
The High King's face darkens slightly. “Arthur? A worthy warrior perhaps, but cold and bound by rigid traditions.” He takes your hand tenderly. “He failed to recognize true magic before him. His blindness is Ireland's blessing—and my greatest fortune.”
36 | Can we initiate a war of revenge against him - to take over England under the Irish flag?
The High King's expression grows serious. He steps back slightly.
“My enchanting queen, even for you, I cannot waste Irish blood on revenge. Arthur has not threatened us.” He strokes your cheek. “I'd rather show him what he lost through our prosperity, not war.”
37 | But I forsee the future my dear, if you don't take the action now, Englishmen will enslave all the Irish, kill thousands, and do lot mor
The High King's brow furrows with concern. He signals his druids closer.
“A troubling vision indeed. My seers will consult the ancient stones.” He looks conflicted. “I cannot declare war on prophecy alone, but we shall prepare defenses and watch England carefully.”
38 | unless you act decisevely right now, your country is doomed
The High King stands tall, troubled by your words yet resolute.
“I cannot send thousands to die on prophecy alone.” His voice firms. “Show me this vision through fairy magic. Let my druids verify it. If true, we'll prepare—but wisdom before bloodshed.”
39 | show them the vision, show the irish famine, show british dominance, show irish escaping in droves across atlantic, show the suffering of irishman and woman
You channel powerful fairy magic, creating vivid scenes in the air above Tara. Irish families starving amid blighted fields, British soldiers enforcing harsh laws, ships packed with desperate refugees, children dying. The visions grow increasingly horrific.
Everyone watches in stunned silence.
40 | English people are evil, we have to stop them, under true celtic rule of Ireland, England will be a happy place and not harm anyone
The visions fade. The High King's face is ashen. Warriors mutter darkly, gripping weapons.
“These horrors cannot come to pass,” he declares. “Yet branding all English evil sits ill with me. We'll strengthen our alliances with Scottish and Welsh kings first. Prepare, but act wisely.”
41 | Sure, and we don't even want to enslave Englihman or anything like that, we just want to rule them wisely to restrain them from taking over the wold and ruling harshly and snobbishly
The High King strokes his beard thoughtfully, softening slightly.
“Rule wisely… perhaps there's wisdom there.” He signals to his war chief. “Prepare plans for defensive treaties with Wales and Scotland. And send emissaries to Arthur's court to assess his intentions.”
His eyes remain cautious.
42 | live in the court for a year and wait for political developments to take shape
The seasons turn as you establish yourself in the Irish court. Winter feasts give way to spring councils. The High King consults you regularly, your influence growing. Alliances form with Welsh princes and Scottish clans. Druids study your prophecies.
By year's end, Ireland stands united, watchful.
43 | Rally people: let's move on to the England envasion!
Your impassioned speech stirs warriors' hearts, but the High King raises his hand for silence.
“My queen, our alliances need strengthening before full invasion. England's forces outnumber ours.” He looks troubled. “Perhaps a focused raid to test Arthur's defenses first?”
44 | let's wait another year and gather our strength
Another year turns. The Irish forge superior weapons while druids create protective charms. Welsh and Scottish alliances solidify, with supply routes established. You watch as armies drill regularly, their numbers growing with each season.
England remains unaware of the gathering storm.
45 | inspire people to create an industrial revolution - the power of coal and steam
You attempt to describe steam engines and coal-powered machines, but meet confused stares. The concepts are too alien for this age.
“These magics exceed our understanding,” admits the High King's master craftsman. “We can improve our forges and ships, but these… 'engines' seem beyond our reach.”
46 | let's do what we can, I can definitely wait, but the day will come when the Irish engineers will be the greatest of the world
The craftsmen, inspired by your vision, make modest advances—improved water wheels, stronger forges, better ship designs. Though true steam power remains beyond reach, your encouragement plants seeds of innovation.
“Future generations will build on this,” the High King assures you. “Rome wasn't built in a day.”
47 | let's continue with engineering evolution for couple of years
Over two years, Irish engineering flourishes under your guidance. Water-powered hammers pound metal more efficiently. New bellows designs create hotter forges. Improved sailing vessels navigate rougher seas.
While primitive, these innovations give Ireland an edge over England's traditional methods.
48 | Let's prepare for the war
Ireland mobilizes for war. Coastal villages become staging grounds as ships gather. Clan warriors assemble under unified banners. Supply lines stretch to Scotland and Wales. Druids bless weapons with protective charms.
The High King summons you to review final battle plans.
49 | let's embark for the war. King Arthur and his court should suffer
Dawn breaks as the Irish fleet launches. Hundreds of ships cut through misty waters, alliance banners flying. Warriors beat shields rhythmically. The High King stands beside you on the lead vessel.
“May the old gods watch over us,” he murmurs as England's shores appear.
50 | disembark and make a fortified camp
The fleet beaches on a secluded English shore. Warriors leap into shallow water, securing the area while craftsmen unload supplies. By nightfall, a fortified camp rises—earthen walls, wooden watchtowers, and a central command tent.
Local villagers flee inland to spread word.
51 | take more territory, build the fortifications as we move
The Irish forces advance methodically inland, securing each hamlet and crossroad. Engineers establish a chain of fortified positions—earthworks, wooden palisades, and watchtowers connected by messenger routes.
Local resistance is scattered and easily overcome. English villages submit or are abandoned.
52 | continue moving forward as a strong force
Your forces advance steadily, claiming more territory. Three days later, scouts report the first significant resistance—a hastily assembled force of English knights and soldiers blocking a strategic valley.
“Arthur has responded,” the High King says grimly. “The true test begins.”
53 | wait for their food supply to run out, as new Irish army is more strategically and methodically supplied
You establish a perimeter, cutting off English supply routes. Days pass as your forces conserve strength while English troops consume dwindling rations.
“Their horses grow thin,” reports a scout. “Knights argue with local lords over requisitioned food.”
The High King smiles. “Patience before power—your strategy works.”
54 | now attack with all our forces inclusing engineering marvels]
Irish forces surge forward at dawn, unleashing innovations that shock the English. Wheeled siege towers advance while new-design catapults rain precise fire. Your warriors, wearing superior armor from enhanced forges, charge in disciplined formations.
The hungry English forces crumble before Irish fury.
55 | take Arthur as a hostage
Through the chaos of battle, you glimpse Arthur rallying knights on a distant hill. A contingent of elite Irish warriors surge toward him, but Arthur's personal guard creates a defensive ring.
He escapes narrowly, though you capture several key knights of the Round Table.
56 | What are the names of captured knights?
The Irish captains bring forward five bound knights. You recognize their heraldry—Sir Kay, Arthur's foster brother and seneschal; Sir Bedivere, his loyal battlefield companion; Sir Gawain, his powerful nephew; Sir Percival, the pure-hearted; and Sir Gareth, the humble knight.
57 | not a bad catch
“A very worthy catch indeed,” the High King says, inspecting the knights. “Arthur's right hand, his greatest warrior, his pure heart, and his own blood kin.”
Irish nobles debate ransoms while druids guard against Merlin's magic rescues. The knights maintain stoic dignity despite their chains.
58 | Move the Army toward Londonium
Your forces advance eastward toward Londinium. Villages surrender at sight of your banners. The captured knights, paraded in chains, demoralize resistance.
As you near the ancient Roman walls, scouts report Arthur rallying defenders behind hasty fortifications. Smoke rises from the city.
59 | What are they smoking?
“Not smoking herbs, my queen,” clarifies a scout. “They're burning outer buildings to create clear fields for archers. Forges work day and night making weapons. Arthur prepares for desperate defense of the city.”
The High King watches grimly. “They fear us.”
60 | They do not fear us enough
“A demonstration of power, then,” you suggest. The High King nods grimly.
You select three villages visible from London's walls. By nightfall, they burn as examples, fairy fire ensuring spectacular flames visible for miles. Captured messengers are sent to Arthur with ultimatums.
61 | let them be really scared, let's do a big agic ritual with all the druids power, the solstice is coming
The druids prepare for seven days, gathering at a stone circle erected outside London's walls. The solstice arrives with heavy skies. Hundreds of druids channel power into you at the circle's center.
The ritual unleashes spectacular magic—phantom Celtic warriors in the clouds, earth tremors, animals fleeing in terror.
62 | now command the army to attak Londonium
As dawn breaks after the solstice, your forces surge toward London's walls. Catapults launch first, followed by scaling ladders and rams. Druids weaken sections of wall with earth magic.
Fighting is fierce—arrows darken the sky, boiling oil falls, yet Irish warriors breach the outer defenses.
63 | press on
Your forces surge into London's streets, methodically clearing district by district. House-to-house fighting is brutal but the Irish warriors' superior tactics prevail.
By midday, you've secured the eastern half of the city. Arthur's remaining forces retreat to the central fortress where royal standards still fly.
64 | take over the city
By nightfall, London belongs to Ireland. Arthur's remaining loyalists retreat to the White Tower for a last stand. You establish headquarters in the captured palace, raising Irish banners over the city.
Fires are contained, order restored, as clan chiefs organize occupation zones.
65 | take the white tower, we need to capture Arthur
Irish forces surround the White Tower, cutting off supplies. Engineers construct siege engines while druids work to counter Merlin's protective enchantments.
The assault begins at dawn—costly and bloody. When your forces finally breach the inner chambers, you find royal quarters abandoned. A hidden passage reveals Arthur's escape.
66 | go after him
Scouts find Arthur's trail leading northeast. You dispatch fast riders and fairy scouts, pursuing through forests and villages. Reports filter back of the king fleeing with Merlin and a small guard toward Scotland's border.
Local peasants hide his passing, slowing your pursuit.
67 | I am stil a fairy - teleport to him and engage in one on one conversation
You gather your fairy magic, focusing on Arthur's essence. The spell drains you considerably as you vanish in a flash.
You materialize in a forest clearing—Arthur and Merlin sit by a small fire with just four guards. Merlin immediately senses your presence, crying out a warning.
68 | appear before them in my iridcent beauty and power
You gather your power, manifesting in full fairy splendor. Your form grows luminous, wings spreading wide, crown radiating otherworldly light. The clearing fills with iridescent magic that causes even Merlin to shield his eyes.
“Arthur Pendragon. At last we meet again.”
69 | Arthur, do you understand that this whole misery of loosing your country is my reprisal for denying me? Denying taking me to bed? Making greatest insult to a fairy? A disgrace?
Arthur's face hardens with realization. He rises slowly, hand on sword.
“You brought war upon my people… for refusing your bed?” His voice mixes shock and disgust. “So many dead… for your wounded pride?”
Merlin steps forward protectively, staff glowing.
70 | Actually, it is not just like it, it is more that the future of your dynasty will lead to a tyrany that your successors will wreak on the whole world - from Australia to Canada to India - show him the images
You channel magic to create swirling visions in the clearing. Images materialize: red-coated soldiers conquering distant lands, indigenous peoples in chains, famine in Ireland, sprawling colonial empires extracting wealth from subjugated nations.
“This is your legacy, Arthur. Your lineage's future tyranny across all lands.”
71 | do you concur?
Arthur stares, visibly shaken. His sword hand trembles.
“These horrors… cannot be my legacy.” He turns to Merlin questioningly.
“Magic can deceive,” Merlin warns, “yet I sense truth in these visions.” The wizard looks deeply troubled. “The future is never certain, Arthur.”
72 | If you would not defy me and my fairy magic, if you would not resist your celtic heritage everything would have been different
Arthur's shoulders slump slightly. “I honored traditions of my court… yet perhaps at too great a cost.” He looks up, some defiance returning. “But would submitting to your desires truly have prevented all this? Or merely changed which throne you used for vengeance?”
73 | I am just a wheel of fortunes weapon, Arthur say this and disappear
“I am just a wheel of fortune's weapon, Arthur,” you proclaim, your voice echoing with otherworldly resonance.
Before he can respond, you dissolve into countless motes of shimmering light, vanishing from the clearing and leaving Arthur and Merlin staring at empty air.
74 | get back to my army and my king
You materialize beside the Irish High King as he directs forces at the London palace. He startles, then breaks into relieved smile.
“My queen! You vanished—we feared the worst.” He embraces you warmly. “Our forces secure the city. Arthur remains elusive.”
75 | fortify the city and surroundings
For weeks, Irish forces transform London into a Celtic stronghold. Druids enchant walls with protective runes. Engineers strengthen defenses. Supply lines to Ireland secure resources while clan warriors pacify the countryside.
“England's heart now beats with Irish rhythm,” the High King declares proudly.
76 | that's nice, let's dance to celebrate and create protective rituals
A grand celebration erupts in London's central square. Irish musicians play spirited tunes as warriors dance with local women. You and the High King lead a ceremonial dance that traces ancient Celtic patterns across the ground.
Druids channel the dance energy into protective wards around the city.
77 | lets wait till next spring
Winter settles over conquered London. Irish forces adapt English structures to Celtic ways while withstanding loyalist resistance. Snow blankets the city as you strengthen alliances with local nobles.
By spring, green returns to the land. London has transformed—half Irish, half English, yet functioning.
78 | let's summon all of our vassals and friends and embark to take over the rest of the country
In a grand ceremony on London's walls, vassals and allies gather—Irish clan chiefs, Welsh princes, Scottish lords, and newly-sworn English nobles. Maps divide England into sectors for conquest.
“The island shall be united under Celtic rule,” declares the High King as armies prepare to march north, west and south.
79 | go on
Throughout summer, your combined forces sweep across England. The western campaign secures Cornwall with Welsh aid. Northern forces push to Hadrian's Wall. Eastern armies claim fertile farmlands.
Arthur's loyalists wage guerrilla warfare from forests, yet cannot halt your methodical conquest.
80 | expand the ground
By autumn, your forces secure all major English strongholds. The campaign pushes northward into Scotland, where many clans welcome you as liberators from English influence. With Wales already allied, Britain's unification under Celtic rule nears completion.
Only scattered resistance remains.