Guardian of Aethoria
by Weirdolf
1 | Start
Welcome to the Coastal Realms! You find yourself at the entrance of a small Village nestled between rolling hills and distant forests. The sound of daily life fills the air as villagers go about their business. Where would you like to go?
2 | I'm tired after travelling this far so I would lite to start by visiting village inn and securing a roof for the night
You head to the local tavern, a cozy two-story wooden building with a weathered sign reading “The Drifter's Rest.” Inside, you find a warm hearth, several locals chatting over drinks, and a stout halfling innkeeper polishing mugs behind the counter.
3 | i wanna pay for the inn and for a full meal with beer
The halfling innkeeper smiles warmly. “That'll be 1 silver for the room, 3 copper for a hearty stew, and 2 copper for our house ale.” A serving girl brings over a steaming bowl of stew with fresh bread and a foaming mug of amber beer.
4 | i'm checking if i have enough money on me
As you check your coin purse, you find 3 silver pieces and a handful of copper coins - more than enough for a comfortable night's stay and meal. The aroma of the stew grows more tempting as it sits before you. Would you like to pay and enjoy your meal?
5 | yes
You pay the innkeeper and settle down to enjoy your meal. The stew is rich with tender meat and vegetables, the bread is fresh and warm, and the ale has a pleasant, hoppy taste. As you eat, you overhear locals discussing recent strange lights seen in the old Forest ruins.
6 | i finish the meal and as if I can join their conversation
The villagers, an elderly man and two middle-aged farmers, welcome you to their table. “Those lights ain't natural,” one farmer says nervously. “Started about a week ago. Some say it's old elven magic awakening, others blame troublesome fey folk.”
7 | "but do they harm anyone? why do they bother the folk?"
“No direct harm yet,” the elderly man strokes his beard, “but livestock's been acting strange, and Mira's daughter saw shadows moving near the village edge. The council's offering a reward for anyone brave enough to investigate the ruins and find the cause.”
8 | i ask them where I can find the council
“Old Martha, head of the council, lives in the big house with the red door near the village center,” the farmer says. “But at this hour, she'll be at morning council meeting tomorrow. They gather at the village square after sunrise, under the great oak tree.”
9 | I finish my meal and go to a place described by the farmer
You arrive at the village square, dominated by the ancient oak tree. As it's now evening, the area is quiet except for a few villagers heading home. The house with the red door stands out in the fading light, but seems dark inside, confirming you'll need to wait until morning.
10 | i return to the inn to have my rest
Back at the Drifter's Rest, the halfling innkeeper shows you to a small but clean room upstairs. There's a comfortable bed with fresh linens, a small window overlooking the village, and a washbasin. The sounds of the tavern below are muffled and comforting.
11 | i check myself in the mirror
A simple bronze mirror hangs on the wall, reflecting your travel-worn appearance. [Note: This is your opportunity to describe your character - their appearance, race, and any notable features. Who do you see in the mirror?]
12 | i'm a muscular half giant with weathered face, shield on the back and sword in the hilt
The bronze mirror reflects your imposing figure - your half-giant heritage evident in your towering frame. Your weathered face tells tales of many journeys, while your well-worn shield and sword mark you as an experienced warrior. The wooden floorboards creak slightly under your weight.
13 | i go to bed. next day i eat breakfast and go to see the council
As you approach the great oak tree in the morning light, you see five village elders seated on wooden benches, including a gray-haired woman in blue robes - Old Martha. They pause their discussion as your imposing figure approaches, clearly intrigued by your presence.
14 | i ask them about the mysterious light bounty
Old Martha leans forward, “Indeed, we're offering 50 silver pieces to investigate the lights in the ruins. They're growing stronger each night. We need someone to find their source and deal with any danger.” The other elders nod gravely, concern evident on their faces.
15 | i ll do that
“Thank the gods,” Martha says, relief evident. “The ruins lie east through the forest - follow the old stone path. But be careful, the forest has grown wild since the elven days. Best to go prepared. The general store might have supplies you'll need.”
16 | i visit the store for supplies
You enter the small shop where a bearded man stands behind a wooden counter. Shelves display basic supplies: torches, rope, water skins, dried foods, and basic tools. A rack of simple weapons and armor stands in one corner. What would you like to check?
17 | anything i might need for the trip, considering how much money i have left
With 2 silver pieces and some copper left, you could afford: a couple of torches (1 copper each), a sturdy rope (5 copper), a waterskin (3 copper), and some dried meat and bread (2 copper). The shopkeeper suggests these as essentials for ruin exploration.
18 | i gather the stuff and begin my journey based on direction i was given by the elders
You follow the old stone path into the Forest. The morning light dims as ancient trees close in around you. The path, though overgrown, bears faint elven runes. In the distance, you hear strange bird calls, and catch glimpses of what might be fey lights between the trees.
19 | i move towards them
As you venture deeper, the fey lights grow more numerous, dancing between trees like blue-green fireflies. The ruins become visible ahead - crumbling white stone walls partially covered in vines. There's an odd humming sound coming from within. A broken archway marks the entrance.
20 | do i recall seeing something similar before?
Given your years of travel, you recognize these as typical elven ruins, but something's different. The blue-green lights are reminiscent of tales about the Great Mage Wars from 300 years ago. The humming and pattern of lights suggest powerful ancient magic has recently awakened.
21 | i slow down and double my warryness
Wise choice. As you cautiously approach, you notice the humming changes pitch with each step. Through the archway, you see a courtyard with a partially collapsed fountain. The magical lights seem to be converging toward something deeper in the ruins, past a dark doorway.
22 | i check the water in the fountain to see if it is clear or suspicious
As you approach the fountain, you find it's mostly dry, but there's a small pool of water in one corner. The water appears unnaturally clear and seems to have a faint luminescent quality. When you get closer, you notice tiny symbols etched into the fountain's rim begin to glow.
23 | i draw a sword
Your sword rasps from its sheath, and as you draw it, the glowing symbols on the fountain pulse brighter in response. The humming grows louder, and the fey lights swirl more frantically. Something about your weapon's presence seems to be affecting the magical energies.
24 | i put part of the blade into water
As your blade touches the luminescent water, a surge of blue-green energy races up the sword! The fountain's symbols flare brilliantly, and the water begins to ripple without any wind. Suddenly, ancient elven words appear as ghostly script floating above the water's surface.
25 | can i understand them?
Having traveled extensively, you recognize a few common elven words, but most of the script is in an ancient dialect. You can make out something about “awakening” and “guardian,” but the rest remains mysterious. The energy continues to pulse through your sword.
26 | i push it deeper into the water
The energy suddenly intensifies! Your sword begins to hum and vibrate strongly, the blue-green light now completely enveloping the blade. A loud crack echoes through the ruins as the fountain's base splits open, revealing a hidden staircase descending into darkness.
27 | i go down lighting the way with my sword
The magically-charged sword illuminates the staircase with its blue-green glow. Ancient elven murals line the walls, depicting warriors and mages. The air grows colder as you descend. The humming gets stronger, and you hear what sounds like whispered chanting from below.
28 | i go down
You reach the bottom, entering a circular chamber. Your glowing sword reveals a central pedestal holding a pulsing crystal orb - the source of the lights. Around it, ghostly figures of elven mages seem to be performing an eternal ritual, their forms flickering in and out.
29 | i try to stay stealthy and figure out what is happening
Pressing against the chamber wall, you observe the spectral mages. Their repeated gestures suggest they're maintaining some kind of magical seal. The crystal orb flickers erratically - the seal appears to be failing. One ghostly figure suddenly turns toward your position.
30 | i say hi
The ghostly mage raises a translucent hand. A voice echoes in your mind: “The Seal weakens, Guardian. After centuries, the ancient magic stirs. Will you help us contain it, or do you seek to release what we died imprisoning?” The other spirits continue their ritual, uninterrupted.
31 | i will help you
“Approach the pedestal,” the spirit intones. “Place your enchanted blade into the crystal's keystone beneath. Your sword, now infused with the fountain's essence, may strengthen our fading bonds.” The ghost gestures to a slot beneath the pulsing orb.
32 | i try to perceive if he is lying
Your years of experience make you cautious. Studying the ghost's demeanor and the chamber's elements, everything aligns with ancient tales of the elven kingdom's fall. The ritual patterns match known binding spells, and the spirits show genuine concern. They seem truthful.
33 | i place the sword
As your sword slides into the slot, a pulse of energy surges through the chamber! The ghostly mages' chanting grows stronger, their forms becoming more solid. The crystal orb stabilizes, its wild flickering settling into a steady, calm glow. Your sword melds with the pedestal.
34 | "wowQ looks cool but i lost my sword"
The lead spirit gives what might be a smile. “Your sacrifice saves many. Take this - our gratitude.” A shimmering elven blade materializes before you, its metal rippling with the same blue-green energy. “It was once wielded by our greatest guardian. Now it's yours.”
35 | i grab the sword
The moment you grasp the hilt, warmth flows through your arm. The blade feels impossibly light yet powerful. Ancient elven runes along its surface glow briefly, accepting you as its new wielder. The spirits begin to fade, their task complete, leaving you with a grateful nod.
36 | i shout to the fading figure "what was that? what was the sphere?"
“A shard of the artifact that destroyed our kingdom,” echoes the fading voice. “Too powerful to destroy, too dangerous to leave unbound. Guard its secret well…” The spirit dissipates, leaving you alone in the chamber with the now-stable orb and your new blade.
37 | i double check there are no other tricks in the room
Your thorough inspection reveals several interesting details: ancient scrolls in wall niches, faded murals depicting the kingdom's fall, and a small alcove with elven script. The binding magic feels stable, but you notice a loose stone near the pedestal that seems to hide something.
38 | i check behind it
Behind the loose stone, you find a small leather pouch and a crystalline key. The pouch contains several gleaming gems - likely payment for the original guardian. The key bears markings similar to those on your new sword. A final gift from the elven mages, perhaps?
39 | do i see smth that looks like a fitting keyhole
Scanning the chamber with your new sword's glow, you spot a matching keyhole pattern in the alcove with elven script. It was previously hidden in shadow, but now the crystalline key's energy seems to resonate with the markings around it.
40 | i check it
As you approach the keyhole, the elven script begins to glow, suggesting: “Archives of the Fallen.” This seems to be an entrance to a hidden library or vault. The key and keyhole pulse in sync, but there's always risk in unlocking ancient sealed doors. What's your choice?
41 | i don't what to cause rucus. i return to the village
Wise choice. You ascend the stairs, the crystal key and gems secure in your pouch, your new elven blade casting a subtle glow. The fountain has resealed itself, and the wild fey lights have calmed. The forest seems more peaceful now as you head back toward the village.
42 | i look for something that might prove to the council that i finished the task
Your new elven blade is proof itself, but you also notice some of the calm fey lights now follow you, like gentle wisps. You could also show them one of the smaller gems as evidence. Plus, the magical disturbances in the forest have noticeably subsided - the air feels clearer.
43 | i return to the village to tell the council, i'm done
You find the council still under the great oak tree. Their eyes widen at your approach - your new elven blade and the gentle wisps following you make quite an impression. Old Martha stands, her face showing both relief and awe at your transformed appearance.
44 | "there should be no disturbance"
“By the gods, you've done it!” Martha exclaims, retrieving a pouch of silver. “The lights have indeed calmed.” The other elders murmur in approval at your new blade. “Though,” Martha adds thoughtfully, “I suspect there's quite a tale behind that magnificent sword.”
45 | let's just say it was the way to calm the lights
Martha nods wisely, seeming to understand there are secrets best left untold. “Here's your reward - 50 silver as promised. And,” she adds, “you'll always have a place at the Drifter's Rest should you return.” The council members bow respectfully to you.
46 | i thank everyone and return to the inn for supper and ale
The tavern feels warmer, somehow cozier than before. The halfling innkeeper greets you with extra respect, eyeing your new blade. He brings you their finest ale and a double portion of hot stew. Other patrons steal curious glances at your transformed appearance.
47 | i cover the sword so i don't attract additional attention
Smart move. You drape your cloak over the sword, though a faint glow still seeps through. The tavern slowly returns to its normal atmosphere, with just occasional glances your way. The halfling innkeeper quietly ensures your mug stays full, respecting your desire for privacy.
48 | i sip very slowly cause i want to stay focused if something happens
Good instinct. As you maintain your vigilance, you notice a hooded figure at a distant table showing unusual interest in your wrapped sword. Despite trying to be subtle, their constant glances in your direction suggest they might recognize what lies beneath your cloak.
49 | I make a gesture letting the figure know, he was noticed and that he is welcomed to my table
The hooded figure pauses, considering your invitation. After a moment, they gracefully stand and approach. As they sit, you glimpse pointed ears and ancient eyes beneath the hood - an elf, far older than any you've seen in the village. They speak in a whisper.
50 | You look like someone who know's what happened. I wonder why you didn't intervened at any point
The elf's ancient eyes glimmer. “Some tasks test new guardians. Had you failed, I would have acted. But you…” they gesture subtly to your concealed sword, “you proved worthy of our old magics. Just as the spirits judged.” A faint smile crosses their weathered face.
51 | what spirit
The elf's smile fades slightly. “Don't play coy, young one. I was there when we cast the original binding spell, a millennium ago. Those weren't just any spirits you met - they were my brothers and sisters. I alone remained to watch, to wait.” Their eyes show centuries of patience.
52 | i'm not coy. i want to know more. who was the spirit? what is this sphere
The elf tenses, glancing around cautiously. “Not here,” they whisper. “Those spirits were the Last Council of Aethoria. The sphere…” they pause, leaning closer, “contains power that sundered our kingdom. Some secrets are best discussed away from curious ears.”
53 | Where do you wanna go?
“Meet me at dawn by the ancient willow tree east of the village,” they say, standing gracefully. “Where the morning mist meets the forest edge. There are things you need to know, Guardian.” With fluid movement, they leave a small silver token on the table before departing.
54 | I look at the token
The silver token bears an intricate tree symbol with runes spiraling around it - the seal of the ancient elven council. When you touch it, it briefly pulses with the same blue-green energy as your sword. This confirms the elf's identity as a true member of old Aethoria.
55 | I visit the general store once more to buy the stuff I might need in my future trip
The shopkeeper's eyes widen at your silver coins. With your new wealth, you can afford better supplies: a sturdy backpack, extra torches, healing herbs, a bedroll, flint and steel, and preserved rations. “Planning another adventure?” he asks while gathering the items.
56 | Yes, indeed
“Take these waterskins too - freshly made,” he says, adding them to your pile. “And…” he hesitates, pulling out a weathered map from under the counter, “this old elven map might interest you. Found it years ago. Never could read it myself, but someone like you…” He winks knowingly.
57 | I politely laugh but tuck it away
“Wise traveler,” the shopkeeper nods approvingly as you pack your supplies. Night has fallen outside, and a cool breeze drifts through the shop door. With your gear sorted and dawn meeting ahead, might be time to consider rest at the inn.
58 | I return to the inn to rest before meeting the elf elder
Back in your room, you secure your new supplies and the precious sword near your bed. The token pulses faintly in the darkness, reminding you of tomorrow's meeting. Through your window, you can see the misty forest edge where the ancient willow awaits at dawn.
59 | I use a chair from the room to block the door just in case
A wise precaution. You wedge the sturdy chair under the door handle. From your pack, you arrange supplies within easy reach. The elven sword you keep close to the bed. Despite the tavern's relative safety, recent events have taught you that ancient magic draws attention.
60 | I fall asleep
You drift into sleep, but your warrior's instincts remain alert. Through the night, your dreams are filled with whispers of elven songs and glimpses of a great kingdom's fall. The sword's gentle glow provides a comforting presence as moonlight shifts across the room.
61 | Next day I go to the meeting place after the breakfast
The dawn mist curls around the ancient willow's drooping branches as you approach. The elf is already there, almost part of the shadows, their robes now adorned with subtle elven symbols previously hidden. They motion you to join them beneath the tree's protective canopy.
62 | I come closer
“You carry our legacy now,” the elf says softly, gesturing to your sword. “The sphere you helped seal contains the Heart of Aethoria - an artifact of immense power. Its awakening would have drawn dark forces here.” They pause, studying your reaction carefully.
63 | How can I be your legacy
“The sword chose you,” they explain, touching the blade gently. “In a thousand years, you're the first it's accepted. Your heart proved true in the ruins - you chose to contain power rather than claim it. That's what Aethoria's guardians always stood for.”
64 | I don’t trust random magic spheres. It is not heroism. It is common sense
The elf's ancient face breaks into a genuine smile. “And THAT is precisely why the sword chose you. Not for bravado or grand destiny, but for wisdom.” They chuckle softly. “Our greatest guardians were those who questioned power, not those who sought it.”
65 | But i sealed it. Isn’t my job here done?
Their expression turns serious. “The seal is renewed, yes, but you bear the Guardian's Blade now. Others will sense its power, seek it out. Some may know of the sphere's location.” They gesture to the horizon. “Your next challenge may already be approaching.”
66 | “Nice” I say sarcastically. I’m just a traveler. I didn’t want to stick here for years protecting some sphere
“The blade doesn't bind you to this place,” they explain with a knowing smile. “It makes you a guardian of Aethoria's legacy wherever you go. The sphere is secure. Your path lies elsewhere - but now you have the means to recognize and stop similar dangers.”
67 | Wait! There are more spheres?
The elf's eyes glint mysteriously. “When Aethoria fell, its power shattered into many forms. Some sealed, some lost, some in dangerous hands. That map you bought?” They pause meaningfully. “Those 'decorative' marks show more than just old ruins.”
68 | I check the map
As you unfold the map, your sword's glow causes certain marks to shimmer. Several locations across the Coastal Realms light up with the same blue-green energy - ruins, mountains, and sea locations. The elf points to one mark near the Oceanside City: “This one stirs.”
69 | Will you join me?
The elf shakes their head sadly. “My time for direct action has passed. I must remain here, watching the sealed sphere. But,” they produce a small crystal pendant, “this will let us communicate when needed. You're the new guardian - this journey must be yours.”
70 | Are there more people like you?
“A few scattered survivors of old Aethoria remain, watching from shadows like myself. Some may aid you, others…” they pause, “have been corrupted by the power they sought to protect. Trust your sword's reaction to those you meet - it knows friend from foe.”
71 | Comfy. I’ll be on the move then
The elf bows slightly. “Safe travels, Guardian. The road to Oceanside City will be… interesting.” They press the crystal pendant into your hand and seem to fade into the willow's shadows. Your sword pulses gently, as if eager for the journey ahead.
72 | Why is it always mysterious comments. Couldn’t he said: there’s a chimera there, don’t run into it…
You hear a faint chuckle on the breeze - the elf's last echo. “Where's the fun in that?” Then silence, leaving you with your new sword, cryptic map, and slightly annoyed expression. At least the road to Oceanside City is clear… for now.
73 | Let’s have some “fun” then
With a determined grin, you set off toward Oceanside City. Your new sword catches the morning light, ready for whatever “interesting” challenges lie ahead. Behind you, the village grows smaller, and ahead… well, at least you're well-supplied for the “fun” to come.
74 | I follow the clear roadside
The coastal road stretches before you, winding between rolling hills. Sea birds circle overhead, and you catch glimpses of the ocean to your right. A merchant caravan approaches from ahead, the traders giving curious glances at your distinctive sword despite its cover.
75 | Hey there! Any news on the road?
The lead merchant, a weathered man with a graying beard, pulls his wagon alongside. “Aye, traveler. Road's clear to Oceanside, but there's strange talk of lights in the cliffs ahead. Some merchants gone missing too. Guard patrols increased their rounds lately.”
76 | I try to figure out if he is describing my next point of interest
You subtly check your map while listening. The merchant's description of the cliff lights aligns perfectly with one of the glowing marks. Your sword pulses faintly beneath its covering, confirming your suspicion. The merchant mistakes your thoughtful look for concern.
77 | Any bounty mentioned?
“Aye,” the merchant leans closer. “City's offering 200 gold for finding the missing traders or stopping whatever's causing it. Guard Captain's desperate - it's disrupting trade routes. Some say there's more reward from the Merchant Council themselves.”
78 | I see. Anyway, safe travels
“Same to you, big fellow,” the merchant replies, eyeing your sword once more. “Though…” he adds as his wagon starts moving, “you look better equipped for trouble than most. Hope you're heading to those cliffs. Trade must flow.” He tips his hat and continues on.
79 | I move towards the cliffs
The road curves toward the shore as you approach the cliffs. By mid-afternoon, you spot them - massive stone faces overlooking the churning sea below. Strange blue-green lights, similar to those in the elven ruins, flicker from a cave entrance halfway up the cliff face.
80 | I look around before going towards the cave to see if I notice something suspicious
Your warrior's instincts serve you well. You spot several abandoned merchant wagons hidden among rocks at the cliff base. Near the path leading up, you find torn fabric with bloodstains. Your sword pulses urgently beneath its covering when pointed toward the cave entrance.
81 | I try to figure out who’s blood it is and are there any predators who might have caused it
Examining the blood and torn fabric, your experienced eye recognizes it as human. There are no animal tracks, but rather drag marks heading up toward the cave. The pattern suggests intelligent captors, not wild beasts. Your sword's reaction indicates magical involvement, possibly similar to the sphere you encountered before.
82 | I cautiously move into the cave, eyes peering inside
The cave entrance opens into a narrow passage illuminated by the same otherworldly blue-green light, but with disturbing darker tendrils mixed in. Your sword vibrates against your hip. As the passage widens, you see merchant goods scattered about and hear faint chanting deeper inside.
83 | I unsheathe my blade and follow the drag marks
Your elven blade illuminates the passage as you draw it, pushing back shadows. Following drag marks, you discover merchant prisoners bound against cave walls. Ahead, a corrupted elven figure performs a ritual over a cracked sphere similar to the one you sealed.
84 | I attack with the blade, hoping my entrance was unnoticed and I have an opportunity to tip the scales
Your blade cuts through the air with supernatural speed! The corrupted elf senses you only at the last moment, whirling with inhuman reflexes. Your sword strikes the ritual circle, sending magical energies exploding outward. The elf hisses in rage as the ceremony is disrupted.
85 | I attack the elf
You lunge forward with a powerful strike! The corrupted elf parries with a staff crackling with dark energy. Your magical blade cuts through the staff, sending the elf staggering backward. Dark power erupts from their hands as they snarl with ancient hatred.
86 | I’m trying to use the momentum to keep pummeling my enemy
You press your advantage, each powerful swing forcing the corrupted elf backward! Your elven blade cuts through their magical shields like fire through ice. The cave trembles with each clash of energies. The corrupted elf's eyes widen in recognition as they spot your sword's origin.
87 | I try to end the elf
With a mighty overhead swing, your elven blade cleaves through the corrupted elf's final defense! The sword flares with brilliant light as it strikes, seemingly eager to purge the darkness. The elf shrieks - not in pain, but release - as ancient corruption dissolves from their form.
88 | Do I find anything left on the body?
As the corruption fades, you find a frail elven body remains. Searching it reveals: an ancient amulet that resonates with your sword, a map marking other sphere locations (matching yours but with added notes), and a crystal key similar to the one you found in the ruins.