1 | Start

Welcome to the Coastal Realms! You find yourself in a small Village nestled between rolling hills and dense forest. The afternoon sun casts long shadows as villagers go about their daily routines. Where would you like to go?

2 | to the local tavern

You enter the village tavern, a cozy establishment filled with the scent of hearth smoke and ale. A few locals chat at wooden tables, while a gruff-looking dwarf tends the bar. In the corner, a hooded figure sits alone, occasionally glancing your way.

3 | Hi there, Good People!

A few patrons raise their mugs in greeting. The dwarf bartender gives a welcoming nod, while two farmers at a nearby table invite you to join them. “Welcome, stranger! Care to share a drink and some local tales?

4 | Absolutely. What is the best and haziest here?

The dwarf's eyes light up. “Ah, you'll want our Forest Mist Ale then - brewed with mysterious herbs from the ancient woods. Though,” he lowers his voice, “lately our herb gatherers have been reporting strange lights among the trees.

5 | Have they been reporting those strange lights before the forest mist or after?

The dwarf chuckles heartily. “Sharp question! The lights started appearing after our first batch. Some say the fey folk are angry about us using their herbs.” One of the farmers nervously adds, “My cousin saw dancing lights leading deeper into the forest last week.

6 | I like light. Light shows the way. Lets drink for that!

To the lights!” The farmers raise their mugs enthusiastically. The hooded figure in the corner suddenly stirs at your words. The dwarf serves you a Forest Mist Ale that seems to shimmer with an unnatural glow. Strange… it almost pulses in rhythm with the distant forest.

7 | Wow! This is indeed the best ale I’ve wver ever had. What do you think, Dear Stranger? —> referring to the hooded figure

The hooded figure slowly turns towards you, revealing pointed elvish ears and ancient eyes that seem to glow like the ale. “The forest calls to those who notice its signs,” they say in a melodic voice. “Perhaps it's no coincidence you're drawn to that particular brew.

8 | Indeed I am. Please tell me more about that mysterious forest… sorry, I dont know your name

The elf's lips curve into a subtle smile. “I am Sylindril, last keeper of the old ruins. The forest…” they pause, tracing their finger around their mug, leaving a faint trail of light, “holds secrets of my people's past. And it seems… it's choosing to reveal them.

9 | Wow! Secrets of your people’s past. Tell me more. I am a historian, I like to explore the origins of humanity, people and cities

Sylindril leans forward, voice barely above a whisper. “A thousand years ago, our great city of Aethoria stood where these forests now grow. Until… a powerful artifact of our making brought catastrophe.” Their eyes darken. “The ruins still hold untold stories… and dangers.

10 | Can you tell me more about your name Sylindril sounds so cyllindrical

The elf's eyes sparkle with amusement. “In the old tongue, 'Syl' means 'whisper,' and 'indril' means 'of the stars.' Though,” they chuckle softly, “I suppose it does have a rather round sound to it. Names held great power in ancient Aethoria.

11 | This is a great name! My Mom’s name is Aysoltan, which means the queen of the moon.

Sylindril's eyes widen with genuine interest. “Aysoltan… a beautiful name indeed. The moon and stars have long been guides to great mysteries.” They glance at your ale, then out the window at the rising moon. “Perhaps your mother's name is another sign. The ruins are most revealing under moonlight…

12 | Lets go for it, what are we waiting for? Bartender, will you join us?

The dwarf wipes his hands on his apron, looking torn. “The forest at night? That's…” He glances at Sylindril, then at the glowing ale. “Well, someone needs to watch the tavern, but take this lantern. It's filled with Forest Mist essence - might come in handy.

13 | Are you… eh… afraid, My Friend?

The dwarf straightens his back, pride visibly wounded. “Afraid? Ha! Torgin Blackbarrel fears nothing!” He slams his fist on the counter. “But…” he lowers his voice, “my grandfather was there when they found the last group that went ruin-hunting. Only their boots remained…

14 | Okay okay. Thank you for the lantern! Can I take your dog as well?

The dwarf looks confused. “Dog? I don't have a…” Just then, a large black hound emerges from under a table, eyes gleaming with an unusual intelligence. Sylindril looks startled. “That's no ordinary dog… it bears the markings of the old guardians.

15 | How should we call it, Sylindril?

Sylindril studies the hound thoughtfully. “In the old tongue, we would call such a guardian 'Moonshadow' - or 'Lunara.' See the crescent mark on its chest?” The hound's eyes meet yours, and it lets out a soft, melodious whine unlike any normal dog's sound.

16 | Lunara! Up!

Lunara gracefully rises, the crescent marking shimming like moonlight. The hound walks to your side with otherworldly elegance, standing tall and alert. Several patrons gasp as they notice faint runes rippling across its fur. Sylindril whispers, “It's chosen you as its companion.

17 | Lets go then, My Friends Sylindril and Lunara! Others - have 2 pints of ale: one now, as we leave; the ofher one - when we return. Dont drink it before. We need its magic and light

The tavern patrons raise their mugs, while Sylindril moves toward the door, cloak flowing mysteriously. Lunara's runes pulse gently in sync with your lantern's glow. Outside, the moon casts a silvery path toward the forest's edge, almost like an invitation.

18 | My Mom casts the path. Lets go!

Sylindril smiles warmly. “Indeed, Aysoltan's light guides us.” Lunara takes the lead, her runes glowing brighter as you approach the forest's edge. The trees seem to whisper ancient secrets, their branches parting ever so slightly to form a moonlit corridor.

19 | Do you hear, Friends? Do you hear trees talking to us?

Yes…” Sylindril tilts their head, listening intently. “They speak in the old tongue…” Lunara's ears perk up, and suddenly the forest whispers become almost melodic. The branches sway without wind, and faint lights - like the ones the farmers mentioned - dance between the trees.

20 | Oh no. They are singing! Lets dance

Sylindril's eyes widen in surprise. “The Tree Dance! Not seen since…” Before they can finish, Lunara begins moving in graceful circles, her runes pulsing in rhythm with the lights. The forest seems to respond to your joy, the lights swirling more vibrantly around you.

21 | Yes, I dont know. I feel like I know this dance from…. Previous life!

By the stars…” Sylindril gasps, watching your movements. “Those are the steps of the Ancient Moonweaving ritual!” The forest lights intensify, forming patterns that mirror your dance. Lunara howls a haunting melody, and the ruins ahead begin to shimmer with forgotten magic.

22 | Is this a portal? A shortcut? A path to the ancient history of your people?

Sylindril steps forward in awe. “All three, perhaps. The dance… it's awakening something!” The lights converge into a shimmering archway between two ancient trees. Lunara's runes pulse intensely, matching symbols that have begun glowing on the bark. The path beyond seems to shift between past and present.

23 | Lets go! Forward!

You step through the glowing archway, Lunara at your side and Sylindril close behind. The air shimmers and time seems to ripple around you. Suddenly, you're standing in what appears to be Aethoria at its height - crystalline spires reaching skyward, magical lights dancing through the air!

24 | Wow! So beautiful! What what is this place, Sylindril? Or maybe you know, Lunara?

Sylindril's voice trembles with emotion. “This is the Grand Plaza of Aethoria, the heart of our civilization!” Lunara barks excitedly, running toward a massive crystalline fountain where ghostly figures seem to dance. Above, a floating observatory pulses with starlight-infused magic.

25 | So beautiful! Who are these figures? Can you speak their language?

These are echoes of my ancestors…” Sylindril whispers reverently. The ghostly figures continue their eternal dance around the fountain, their voices carrying fragments of an ancient song. Lunara suddenly perks up, her runes glowing in response to one particular figure - a tall elf wearing a crown of stars.

26 | Approach the elf respectfully

As you move closer, the crowned figure turns, seeming to notice you. Their ethereal form brightens, and they extend a translucent hand. Sylindril gasps, “That's Queen Aethwen herself - the last ruler!” Lunara bows her head, her crescent mark glowing intensely in response.

27 | Bow as well

The moment you bow, Queen Aethwen's form brightens dramatically. She raises both hands, and suddenly the air fills with shimmering symbols - the same ones on Lunara's fur. Sylindril translates in awe: “She's saying… 'The moonchild returns. The daughter of Aysoltan… you dance our songs.'

28 | You know my Mom?!

The Queen's ethereal form ripples with what seems like gentle laughter. She gestures to the moon above, then to your heart. Sylindril translates, voice filled with wonder: “She says 'Moon-blessed ones echo through time. Your mother's spirit danced here too, in another life, when stars sang different songs.'

29 | What were those and how did they change? And why? Dear Queen!

The Queen waves her hand, and the air fills with shifting constellations. Images form: a great magical artifact pulsing with power, then shattering, stars rearranging. Sylindril's voice shakes: “The Starstone's destruction changed not just Aethoria, but the very sky above. She warns… history may repeat unless…

30 | Unless…?

The Queen points urgently to Lunara's crescent mark, then to your lantern, and finally to a shadowy doorway appearing in a nearby crystal spire. Sylindril catches their breath: “Unless the Moon's Tear is found - the sister artifact to the Starstone. She's showing us the way to its chamber!

31 | Moon’s Tear? I have this gift, this amulet, from my mom… here! Can it help?

The Queen's form flickers with excitement. Sylindril gasps as your amulet begins to glow with the same light as Lunara's mark. “It's a key!” the Queen's gestures seem to say. The crystal doorway pulses in response, its surface rippling like liquid moonlight, waiting to be opened.

32 | Put the amulet into tge door

As your amulet touches the door, a surge of moonlight energy courses through the crystal. The surface dissolves like silver water, revealing a spiraling staircase descending into soft blue light. Queen Aethwen's form begins to fade, but her final gesture is clear - she's pointing downward. Lunara's runes pulse excitedly.

33 | Lets go! Lunara, follow me

Lunara bounds ahead, her glowing runes illuminating the crystal steps. The staircase seems to sing with each footfall, ancient magic awakening. Sylindril follows, whispering, “The air… it feels like time itself is holding its breath.” Below, something pulses with pure moonlight.

34 | Approach tge pulsing object

You reach a circular chamber where a teardrop-shaped crystal hovers above a pool of liquid moonlight. It pulses in perfect rhythm with your amulet and Lunara's mark. Sylindril whispers, “The Moon's Tear… it's been waiting for you.” The air crackles with ancient magic.

35 | Hello Moon’s Tear. I think I know you

The Moon's Tear pulses brighter at your words, sending waves of familiar warmth through the chamber. Memories flood your mind - moonlit lullabies, your mother's songs, ancient dances. The crystal sings a melody you somehow know. Lunara howls softly, completing the harmony.

36 | Tears appear on my eyes

The Moon's Tear responds to your emotion, your tears seeming to float upward, dancing with the crystal's light. Sylindril touches your shoulder gently. “It recognizes the bloodline of its guardians.” The chamber fills with a soft lullaby - the same one your mother used to sing.

37 | My Mom used to sing this to me

The Moon's Tear pulses with each note you remember, creating a bridge of pure moonlight between your memories and ancient elven magic. Lunara joins with a melodic howl, and Sylindril's eyes glisten. “Your mother knew… she kept the old songs alive through you, even if you didn't understand why.

38 | Yes. I think it was my destiny fo meet you and Lunara, and to get here

The Moon's Tear flares brilliantly in agreement. Sylindril speaks softly, “Not destiny… heritage. You're not just finding the Moon's Tear - you're coming home.” Lunara presses against your leg as the crystal begins descending gently, as if offering itself to its rightful guardian.

39 | Yes! Yoh are right! Home!

The moment your hands touch the Moon's Tear, a wave of pure moonlight erupts through the chamber. Your mother's lullaby echoes in harmonious ancient elven, and Lunara's runes shine like stars. The crystal melds perfectly with your amulet, completing a connection centuries in the making.

40 | Whats next? How do we save humanity from the same evil that happened to your people? Or should i say to MY People?

Sylindril's eyes widen as the Moon's Tear reveals visions: the approaching celestial alignment that once destroyed Aethoria. “Our people,” they correct gently. “The Tear shows us we have three moons' time to unite the coastal realms. The power that once destroyed can now protect - through you.

41 | Lets do it - where next?

To the Monastery on the Island,” Sylindril says decisively. “The monks there keep ancient scrolls that, combined with the Moon's Tear's power…” Lunara suddenly turns toward the stairs, her runes pulsing urgently. The crystal chamber begins shifting, revealing a hidden water passage to the ocean.

42 | Lets do it. But, first, lets visit the Tavern. We need to let them know we are alive and let them deink that 2nd pint.. lets see if they kept the word abd didnt drink it

A warm chuckle escapes Sylindril. “Yes, and those ales might glow differently now that the Moon's Tear is awakened.” Lunara leads the way back up, her paw prints leaving briefly glowing marks. The forest path seems clearer now, as if the trees themselves bow to your passing.

43 | Bow to them as well and say that Aysoltan’s child greets and thanks them

As you bow, the forest responds dramatically - leaves shower down in spirals of silvery light, and the trees sway in a rippling wave. Sylindril watches in awe. “The forest hasn't witnessed the old courtesies in centuries.” Lunara sits regally, her howl carrying your thanks through the ancient woods.

44 | Now go to the tavern

The tavern door swings open to reveal wide-eyed patrons - their untouched second ales now glowing brighter than ever. The dwarf bartender stands speechless, his lantern pulsing in sync with your Moon's Tear. “By my beard,” he whispers, “you've returned with far more than just tales!

45 | And you - you didnt touch the 2nd ale! I appreciate your patience! Their light helped us to be back

Kept our word, we did!” beams one of the farmers proudly. The second ales pulse with an even brighter glow now, almost dancing in their mugs. The dwarf raises his lantern, “To Aysoltan's child and the return of old magic!” Lunara's tail wags as the whole tavern erupts in cheers.

46 | Cheers, My Friends! Drink the ale But tell them we need to leave… and there wont be a 3rd pint :-))

Everyone drinks, their faces glowing with both ale and wonder. The dwarf's eyes twinkle, “No third pint needed - you've given us enough magic to last a lifetime!” Sylindril moves toward the door while Lunara's runes pulse urgently. “The Island awaits,” they remind you gently.

47 | The amulet tells me we need to sleep. Something important will come up in the dream. Lers sleep before we leave for the island.

Sylindril nods knowingly. “Moon's Tear wisdom speaks true. Dreams were how the ancient ones received guidance.” The dwarf immediately offers his best room upstairs. Lunara circles three times on the floor beside your bed, her runes creating a protective circle of moonlight.