Quest for the Coastal Realms
by nattens
1 | Start
Welcome to the Coastal Realms! You find yourself at the outskirts of a small Village nestled between a dense Forest and a winding River. The air is filled with the scent of fresh grass and distant sea breeze. Where would you like to go?
2 | What else is available?
From your current position, you can:
- Enter the Village and explore its tight-knit community
- Head towards the Forest, which appears ancient and mysterious
- Follow the path leading to the River
- Stay where you are and observe your surroundings more closely
What would you like to do?
3 | Follow the river
You decide to follow the path leading to the River. As you walk, the sound of rushing water grows louder. Soon, you reach the riverbank where you see:
- A small dock with a few fishing boats
- People washing clothes and gathering water
- A group of travelers resting nearby
What would you like to do next?
4 | Approach fishing boats. You also find a map in your pocket.
As you approach the fishing boats, you notice their weathered wood and the smell of fish. An old fisherman mends his nets nearby. He nods at you, curious about the newcomer.
You remember the map in your pocket. It shows the River leads to the Ocean and an Upstream area. Would you like to:
- Speak with the fisherman
- Examine the boats more closely
- Study your map further
- Head Upstream or towards the Ocean
5 | Ask fisherman if he is the old man from Hemingway’s story
The fisherman looks at you with a puzzled expression, his weathered face crinkling in confusion. He chuckles softly and shakes his head.
“I'm afraid I don't know any Hemingway, friend. I'm just old Gus, been fishing these waters for 50 years. You're not from around here, are you? What brings you to our little corner of the Coastal Realms?”
How would you like to respond to Gus?
6 | I was brought here through the portal my friends built
Gus's eyes widen with surprise and a hint of disbelief. He leans in closer, lowering his voice.
“A portal, you say? That's some powerful magic you're talking about. We don't see much of that around here, except maybe in the old Ruins in the Forest.”
He glances around nervously before continuing.
“You might want to keep that quiet. Some folks get jumpy about such things. Where are these friends of yours now?”
How do you want to respond to Gus's reaction?
7 | They are observing us talking through that portal
Gus's face pales slightly, and he takes a step back, his eyes darting around nervously.
“Observing us? Right now?” he whispers, his voice trembling. “I… I don't know what to make of that. Are they friendly? Should we be worried?”
He seems torn between curiosity and fear. The other villagers nearby haven't noticed your conversation yet.
What do you want to do or say to Gus now? How will you handle this delicate situation?
8 | They are my friends, that means they are your friends
Gus relaxes a bit, but still looks wary. He nods slowly, processing your words.
“Well, if they're your friends… I suppose that's alright. We don't get many visitors from other realms here.”
He leans in, speaking quietly:
“Listen, if you're interested in portals and such, you might want to visit the Ruins in the Forest. Old magic there. But be careful, it's not safe for the unprepared.”
What would you like to do now? Visit the Ruins, ask Gus more questions, or something else?
9 | No, tell me more about this village and who is the leader
Gus seems relieved to change the subject. He straightens up and gestures towards the Village.
“Our village is small but tight-knit. We're mostly farmers and fishermen. As for leadership, we have a Council of Elders. No single leader, you see.”
He lowers his voice again, “Matilda, the tavern keeper, she's got a lot of sway. If you want to know what's really going on, that's where I'd start.”
Would you like to:
- Head to the tavern
- Ask more about the Council of Elders
- Inquire about village issues
- Do something else?
10 | Matilda you say? How should I introduce myself? Can you recommend me?
Gus scratches his beard thoughtfully, then nods with a warm smile.
“Aye, I can put in a good word for you. Matilda's fair, but cautious with strangers. Tell her old Gus sent you for a pint of her best ale. That'll get you started on the right foot.”
He leans in, adding, “Just be honest with her. Matilda's got a knack for spotting lies. And whatever you do, don't mention that portal business right away. Might spook her.”
Do you want to head to the tavern now, or do you have more questions for Gus?
11 | Go to the tavern
You thank Gus and make your way to the village tavern. As you approach, you hear lively chatter and the clinking of mugs from inside. The wooden sign above the door creaks gently in the breeze, depicting a frothy mug of ale.
Pushing open the heavy door, you step inside. The tavern is warm and dimly lit, with a few patrons scattered about. Behind the bar stands a stout woman with graying hair, who you assume must be Matilda.
She looks up as you enter, her keen eyes assessing you. What would you like to do or say?
12 | Who is Matilda?
As you look around the tavern, the stout woman behind the bar catches your eye. She raises an eyebrow, clearly having heard your question.
“I'm Matilda,” she says in a firm but not unfriendly tone. “Owner of this establishment and keeper of its secrets.” She smiles wryly. “Now, what brings a stranger like yourself to our little village? And how do you know my name?”
The other patrons glance curiously in your direction. How do you want to respond to Matilda?
13 | The fisherman Gus sent me; said you’ve got the best ale in the country. Is that right
Matilda's expression softens slightly at the mention of Gus. A small smile tugs at the corner of her mouth.
“Ah, old Gus. He's got a soft spot for my brews, that one.” She reaches for a clean mug. “Well, any friend of Gus is welcome here. As for the best ale in the country… why don't you be the judge?”
She begins pouring a golden ale from a nearby barrel. “First one's on the house. Now, what brings you to our village? We don't get many new faces around here.”
What would you like to say or do next?
14 | You are very kind Matilda. Let
I apologize, but it seems your message was cut off. You were about to say something after “Let”. Would you like to complete your thought?
In the meantime, Matilda has finished pouring your ale and slides the mug across the bar to you. She waits patiently, her keen eyes studying you with interest. The tavern's warm atmosphere envelops you, and you can feel the curious glances of the other patrons.
What would you like to say or do next?
15 | You are very kind Matilda. Let me buy another ale for any person who comes in through the door next
Matilda's eyebrows raise in surprise, and a genuine smile spreads across her face.
“Well, that's mighty generous of you, stranger. We don't see such gestures often.”
She nods approvingly and calls out to the tavern, “You heard that, folks! Next person through that door gets a free ale, courtesy of our new friend here.”
The other patrons murmur appreciatively, and the atmosphere in the tavern warms even more towards you.
“Now,” Matilda says, leaning in slightly, “while we wait for that lucky soul, why don't you tell me what brings you to our little village?”
What would you like to say or do next?
16 | I am a stranger playing a tricky game for the last 3 years
Matilda's eyes narrow slightly, a mix of curiosity and caution in her expression. She leans in closer, lowering her voice.
“A tricky game, you say? That sounds… intriguing. And potentially dangerous.” She glances around the tavern before focusing back on you. “We're simple folk here, not much for games or tricks. But I'm curious - what kind of game has you traveling for three years?”
The tavern door remains closed, but a few nearby patrons seem to be listening in. How do you want to respond to Matilda's question?
17 | The game is pretty straightforward, but, yes, can be dangerous. The rule is simple: you randomly pick every turn as you move forward. So, in a way, I have no plan or path. But in a way - I do
Matilda listens intently, her brow furrowed in thought. She takes a moment before responding, her voice low and measured.
“A life guided by chance, eh? That's a risky way to live, but I can see the appeal of the freedom it brings.”
She glances at the still-closed tavern door, then back to you.
“In my experience, even random choices tend to lead somewhere. What's the most interesting place this game has taken you so far?”
As she asks this, you notice a few patrons leaning in slightly, clearly intrigued by your unusual story. What would you like to tell Matilda and the others about your journey?
18 | Well, it got me to the best ale in country so far. Isnt it magic?!
Matilda lets out a hearty laugh, her eyes crinkling with amusement. The tension in the air dissipates, replaced by a warm camaraderie.
“Well played, stranger! You've got a silver tongue to match that adventurous spirit.”
She raises her own mug in a toast. “To chance and good ale!”
The other patrons join in, raising their mugs and echoing the toast. The tavern is filled with cheer.
Just then, the door creaks open. A weather-beaten farmer steps in, looking surprised at the lively atmosphere.
Matilda grins. “Perfect timing! You've got a free ale waiting, courtesy of our new friend here.”
What would you like to do or say next?
19 | Say cheers to the farmer. And then get back to Matilda asking her to throw dice to help me choose the next destination on the map I’ve got in my pocket
You raise your mug to the farmer, who nods gratefully and joins the cheerful atmosphere. Then, turning back to Matilda, you pull out your map.
Intrigued, Matilda leans in. “Well, this is an interesting twist. Let's see that map of yours.”
As you unfold it, her eyes widen slightly, recognizing the local landmarks.
“Alright, I'm game. But remember, stranger, some paths are more perilous than others around here.”
She produces a pair of dice from beneath the bar. “How do you want to do this? Shall we assign numbers to locations?”
The tavern patrons watch with curiosity. How do you want to proceed with this impromptu dice game?
20 | Yes, assing numbers and throw the dice
Matilda nods, her eyes twinkling with excitement. She studies the map briefly, then points to different locations.
“Right, let's assign numbers:
1-2: The Forest and its mysterious Ruins
3-4: Upstream along the River
5-6: Towards the Ocean and Oceanside City
7-8: The secluded Island
9-10: Stay here in the Village
11-12: The Castle in Oceanside City”
She shakes the dice in her hand. “Ready? This could lead you anywhere!”
With a flick of her wrist, Matilda rolls the dice across the bar. The patrons lean in, holding their breath as the dice clatter to a stop.
What number do you think the dice will show? And are you prepared for wherever chance might lead you?
21 | I am
Matilda's eyes widen as the dice come to a stop. She looks up at you with a mix of excitement and concern.
“Well, fate has spoken, stranger. The dice show a total of 8.”
She points to the map. “That means you're headed to the Island. It's a place of ancient traditions and powerful magic. The Monastery there is known for its martial arts and mystical teachings.”
Leaning in, she adds quietly, “Be careful though. The Island guards its secrets well.”
The tavern buzzes with murmurs. Some patrons look impressed, others worried.
What's your reaction to this outcome? Are you ready to embark on this new adventure?
22 | Yes, thank Matilda and others. And head for the door
You thank Matilda and the other patrons for their hospitality and the unexpected adventure. Matilda gives you a nod of respect.
“Safe travels, stranger. May your game bring you good fortune.”
As you reach the door, she calls out, “If you make it back, there'll be an ale waiting for you – and quite a tale to tell, I'm sure.”
The other patrons raise their mugs in farewell. You step out of the tavern into the village, the path to your next destination stretching before you.
Where would you like to go first to prepare for your journey to the Island?
23 | Just go to the island
You decide to head straight for the Island, driven by the excitement of your next adventure. As you leave the village behind, you make your way towards the coast.
After some time, you reach a small harbor where a few boats are docked. An old sailor eyes you curiously.
“Looking to go to the Island, eh?” he calls out. “It's not an easy journey. The waters can be treacherous, and the Island folk don't take kindly to unexpected visitors.”
He gestures to his weathered boat. “I can take you there for a fee, but are you sure you're prepared for what awaits?”
What would you like to do? Board the boat, prepare more, or something else?
24 | Yes, I am. I have Matilda’s blessing
The old sailor's eyebrows rise in surprise, and a hint of respect crosses his weathered face.
“Matilda's blessing, you say? Well, that's something indeed. She's not one to give her favor lightly.”
He nods decisively and starts preparing his boat.
“Alright then, hop aboard. The journey will take a few hours, and the sea can be unpredictable.”
As you climb into the boat, the sailor unties the mooring ropes. The small vessel rocks gently as it leaves the harbor, heading towards the mysterious Island on the horizon.
What would you like to do during the journey? Talk to the sailor, observe the surroundings, or something else?
25 | Observe
As the boat cuts through the waves, you take in the surrounding seascape. The coastline gradually recedes behind you, and the vast expanse of the ocean stretches out in all directions.
You notice:
- Seabirds wheeling overhead, their cries carried on the salty breeze.
- The water changing color from coastal blue-green to a deeper azure.
- In the distance, you spot what looks like a larger ship, its sails billowing.
- Occasionally, something large breaks the surface far off, perhaps a whale or sea creature.
The Island looms larger as you approach, its outline becoming clearer. You can make out steep cliffs and what seems to be dense vegetation.
The sailor remains focused on navigating, occasionally glancing at you. What would you like to focus on or do next?
26 | Ask him who is he and how is his business today
The old sailor glances at you, his hands steady on the tiller. A weathered smile crosses his face.
“Name's Barnaby. Been ferrying folks to and from the Island for nigh on forty years now,” he says, his voice gruff but friendly. “Business? Well, it comes and goes with the tides, you might say.”
He looks thoughtful for a moment. “You're my first passenger today. Not many seek out the Island these days. Mostly monks returning home or the odd trader. You're something different, I reckon.”
Barnaby eyes you curiously. “What brings you to the Island, if you don't mind my asking? It's not exactly a place for casual visitors.”
How do you want to respond to Barnaby's question?
27 | A risky but freedom giving game. And a pair of dice throen by Matilda
Barnaby's eyebrows shoot up, and a hearty laugh escapes him, echoing across the waves.
“Well, I'll be! A game of chance, is it? And Matilda's involved?” He shakes his head in amusement. “You're either the luckiest fool or the most foolish lucky person I've met.”
His laughter subsides, replaced by a more serious look.
“The Island doesn't take kindly to games, mind you. They're a serious bunch, especially at the Monastery. But who knows? Maybe your luck will hold.”
The Island looms closer now. You can make out the outline of buildings near the shore.
“We're nearly there,” Barnaby says. “Any second thoughts, or are you ready to face whatever awaits?”
What do you want to say or do as you approach the Island?
28 | Wanna go with me and play my “stupid or not do stupid” game?
Barnaby's eyes widen in surprise, then crinkle with amusement. He strokes his salt-and-pepper beard thoughtfully.
“Well, I'll be keelhauled! That's quite an offer, stranger.” He chuckles, shaking his head. “Been years since I've set foot on that Island for more than a quick drop-off.”
He's quiet for a moment, considering, as the boat approaches the small dock.
“You know what? Why not! My old bones could use some adventure. Might be stupid, might not, but it'll sure be interesting.”
As Barnaby skillfully guides the boat to the dock, you notice a few robed figures watching from the shore.
“Hope you're ready for this,” Barnaby says with a grin. “What's our first move in this game of yours?”
What do you want to do as you arrive at the Island?
29 | Just go straight now. And thank you for accepting this challenge
Barnaby nods, his eyes twinkling with excitement. “Straight ahead it is! And thank you for bringing some spice to an old sailor's life.”
As the boat bumps gently against the dock, Barnaby secures it quickly. You both step onto the wooden planks, the robed figures eyeing you with a mix of curiosity and wariness.
Barnaby whispers, “Remember, these folk don't take kindly to frivolity. We might want to tread carefully.”
The path ahead leads up towards the Monastery, winding through lush, unfamiliar vegetation. The air feels charged, almost mystical.
One of the robed figures steps forward, hands clasped. “Strangers, what brings you to our sacred island?”
How do you want to respond? And what's your next move in this “stupid or not stupid” game?
30 | We are pilgrims to the grandest monastery and monks, eanting to learn how to brew the best ale
Your unexpected response catches both Barnaby and the robed figures off guard. Barnaby stifles a chuckle, while the monks exchange bewildered glances.
The lead monk, his brow furrowed, speaks slowly, “I… see. Our monastery is indeed renowned, but not for ale brewing. We focus on spiritual enlightenment and martial arts.”
He pauses, studying you intently. “However, your… unique approach intrigues me. Perhaps there is a lesson here for us all.”
Another monk whispers something to him, and he nods. “Very well. We will escort you to the monastery. The Master will decide what to do with such unusual pilgrims.”
Barnaby leans in, whispering, “Well played, but we're in deep waters now. Ready to keep going?”
The monks gesture for you to follow them up the path. What do you want to do next?
31 | Thank them for being open to unusual and
I apologize, but it seems your message was cut off. You were saying “Thank them for being open to unusual and…” Could you please complete your thought?
In the meantime, the monks are waiting expectantly, ready to lead you up the path to the monastery. Barnaby stands beside you, a mix of amusement and nervousness on his face. The lush, exotic vegetation of the island surrounds you, and there's a palpable sense of mystique in the air.
What would you like to say or do to complete your action?
32 | Thank them for being open to uniqueness. That definitely confirms their highest spirituality
You complete your thought, and your words seem to have a profound effect on the monks. Their expressions soften, some even showing a hint of surprise and appreciation.
The lead monk bows slightly, “Your words honor us. Perhaps there is wisdom in your… unconventional approach. Come, let us ascend to the monastery.”
As you begin the climb, Barnaby whispers, “Smooth talking, friend. You've got them intrigued, that's for sure.”
The path winds upward through fragrant gardens and past ancient stone structures. The air grows thinner, filled with an almost electric energy.
Halfway up, the lead monk turns to you. “Tell me, unusual pilgrim, what do you hope to learn from our order?”
How do you want to respond? Remember, your game of “stupid or not stupid” is still in play.